WEFOUNDMaster of Darkness (Mageverse)


The Master System only had the occasional support from third party developers in its history, so sometimes Sega itself had to come up with games that would give owners of its not-Famicom/NES console experiences that were similar to what Nintendo’s monolith had to offer. For those who wanted The Legend of Zelda there was Golden Axe Warrior , for those who wanted Metroid there was the original  Zillion , and for those who wanted Castlevania there was Master of Darkness .

I don’t have a history with this game but just played the first four stages last night, and it’s a blast! I’m looking forward to doing a play through when I get the chance. Not the most interesting level designs, but the enemies are well designed, and the game looks and sounds good. The little bit of story before each new stage is pretty cool too! I recommend trying it out.

Given its gothic setting, focus on melee combat and inclusion of Dracula as the final boss, it’s little wonder that Vampire: Master of Darkness was compared to the famous Castlevania series when it launched on the Master System and Game Gear back in the early ‘90s. Developed by SIMS — which at the time was a second-party Sega studio — the game is a relatively shameless attempt to clone the winning formula of Konami’s legendary franchise which isn't as successful as it could have been, but remains reasonably compelling all the same.

Set in London at the end of the 19th century, the game stars psychologist Dr. Social, who is trying to unravel a series of bloody murders which are initially blamed on Jack the Ripper, but soon discovers that Vlad Tepes himself is the guilty party. Social’s quest takes him through London’s grim underbelly where he is forced to contend with rabid dogs, floating spirits, reanimated skeletons and other creepy foes.

Social may be following in the well-worn footsteps of the Belmont clan, but his arsenal isn’t quite as spectacular. He’s restricted to knives, swords and axes, all of which have a shorter reach than the iconic and powerful Vampire Killer whip seen in Castlevania. Secondary weapons are more useful, but have limited ammunition. These range from pistols to bombs and quickly become essential when it comes to dealing with some of the game’s more challenging enemies — of which there are plenty.

The Master of Darkness is the eponymous main antagonist of the 1998 fantasy videogame Heart of Darkness . The Master of Darkness is a demonic sorcerer and the evil ruler of the Darklands that is part of a strange planet with fantasic landscapes and dangerous monsters and strange surroundings.

The Master of Darkness appears as a shadowy old man with glowing red eyes, with dark plum skin on his three 3 horn-shaped head and his hands with claw-like fingernails, and his body made up of a dark trench coat with no limbs.

Upon crashing, Andy finds himself in a canyon on the outskirts of the Darklands. Here, his gun is eaten by a giant monster. Andy manages to escape into the swamps, only to run into more danger while unarmed. Meanwhile, the Master of Darkness is abusing his servant when a winged shadow arrives with a sack that has Whiskey in it.

The Master System only had the occasional support from third party developers in its history, so sometimes Sega itself had to come up with games that would give owners of its not-Famicom/NES console experiences that were similar to what Nintendo’s monolith had to offer. For those who wanted The Legend of Zelda there was Golden Axe Warrior , for those who wanted Metroid there was the original  Zillion , and for those who wanted Castlevania there was Master of Darkness .

I don’t have a history with this game but just played the first four stages last night, and it’s a blast! I’m looking forward to doing a play through when I get the chance. Not the most interesting level designs, but the enemies are well designed, and the game looks and sounds good. The little bit of story before each new stage is pretty cool too! I recommend trying it out.

Given its gothic setting, focus on melee combat and inclusion of Dracula as the final boss, it’s little wonder that Vampire: Master of Darkness was compared to the famous Castlevania series when it launched on the Master System and Game Gear back in the early ‘90s. Developed by SIMS — which at the time was a second-party Sega studio — the game is a relatively shameless attempt to clone the winning formula of Konami’s legendary franchise which isn't as successful as it could have been, but remains reasonably compelling all the same.

Set in London at the end of the 19th century, the game stars psychologist Dr. Social, who is trying to unravel a series of bloody murders which are initially blamed on Jack the Ripper, but soon discovers that Vlad Tepes himself is the guilty party. Social’s quest takes him through London’s grim underbelly where he is forced to contend with rabid dogs, floating spirits, reanimated skeletons and other creepy foes.

Social may be following in the well-worn footsteps of the Belmont clan, but his arsenal isn’t quite as spectacular. He’s restricted to knives, swords and axes, all of which have a shorter reach than the iconic and powerful Vampire Killer whip seen in Castlevania. Secondary weapons are more useful, but have limited ammunition. These range from pistols to bombs and quickly become essential when it comes to dealing with some of the game’s more challenging enemies — of which there are plenty.

The Master System only had the occasional support from third party developers in its history, so sometimes Sega itself had to come up with games that would give owners of its not-Famicom/NES console experiences that were similar to what Nintendo’s monolith had to offer. For those who wanted The Legend of Zelda there was Golden Axe Warrior , for those who wanted Metroid there was the original  Zillion , and for those who wanted Castlevania there was Master of Darkness .

I don’t have a history with this game but just played the first four stages last night, and it’s a blast! I’m looking forward to doing a play through when I get the chance. Not the most interesting level designs, but the enemies are well designed, and the game looks and sounds good. The little bit of story before each new stage is pretty cool too! I recommend trying it out.


51hDlWzHKHL