WEFOUNDNihilian Effect Lore (4 Book Series)


BioWare does not want you to refer to the next Mass Effect game as Mass Effect 4. Doing so would imply it was a sequel to Commander Shepard's story.

"To call the next game Mass Effect 4 or ME4 is doing it a disservice and seems to cause a lot of confusion here," BioWare community manager Chris Priestly wrote on the company's forums .

"We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying 'well, they'll have to pick a canon ending'. No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda."

For Mass Effect: Andromeda , BioWare incorporated a lighter tone than previous installments in the series, utilized open world elements, and placed an emphasis on exploration. Many of the series' traditional gameplay elements remain, while others are modified, such as combat, which is less cover -based and more mobile. The game is the largest in the series, and offers the player the freedom to focus on either the main quest or side quests. Its score was composed by John Paesano and aims to match the game's mood by capturing the adventure of space exploration.

In contrast to the original Mass Effect trilogy, which was spearheaded by BioWare's Edmonton studio, Mass Effect: Andromeda was handled by a new team out of Montreal. The game experienced a troubled production cycle that saw many members of its leadership team depart mid-project and numerous changes in creative vision. It was built using the Frostbite 3 engine, which required that BioWare construct all systems, tools, and assets from scratch as the series was previously built on another engine. Following the game's release, BioWare released several patches in response to critical feedback, but decided not to release further single-player downloadable content additions.

After its announcement in June 2015, Mass Effect: Andromeda became a highly anticipated game. Upon release, it received generally mixed reviews from video game publications . Praise was directed at the game's improved combat and visuals, while criticism was aimed at its character animations and technical issues. As of September 2017, the game has shipped over 2 million copies worldwide.

Claradina is a calm and collected historical scholar, that is until she stumbles upon information in a recently uncovered document that could change the world forever. With the collective Mind standing in her way, she must gain allies and bend the rules if she is ever going to expose the truth behind the history.

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The lore in the Dragon Age series is deep and rich. Players will not only discover the lore surrounding the land of Thedas , but will discover the history and theory of religions and magic too.

BioWare does not want you to refer to the next Mass Effect game as Mass Effect 4. Doing so would imply it was a sequel to Commander Shepard's story.

"To call the next game Mass Effect 4 or ME4 is doing it a disservice and seems to cause a lot of confusion here," BioWare community manager Chris Priestly wrote on the company's forums .

"We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying 'well, they'll have to pick a canon ending'. No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda."

For Mass Effect: Andromeda , BioWare incorporated a lighter tone than previous installments in the series, utilized open world elements, and placed an emphasis on exploration. Many of the series' traditional gameplay elements remain, while others are modified, such as combat, which is less cover -based and more mobile. The game is the largest in the series, and offers the player the freedom to focus on either the main quest or side quests. Its score was composed by John Paesano and aims to match the game's mood by capturing the adventure of space exploration.

In contrast to the original Mass Effect trilogy, which was spearheaded by BioWare's Edmonton studio, Mass Effect: Andromeda was handled by a new team out of Montreal. The game experienced a troubled production cycle that saw many members of its leadership team depart mid-project and numerous changes in creative vision. It was built using the Frostbite 3 engine, which required that BioWare construct all systems, tools, and assets from scratch as the series was previously built on another engine. Following the game's release, BioWare released several patches in response to critical feedback, but decided not to release further single-player downloadable content additions.

After its announcement in June 2015, Mass Effect: Andromeda became a highly anticipated game. Upon release, it received generally mixed reviews from video game publications . Praise was directed at the game's improved combat and visuals, while criticism was aimed at its character animations and technical issues. As of September 2017, the game has shipped over 2 million copies worldwide.

BioWare does not want you to refer to the next Mass Effect game as Mass Effect 4. Doing so would imply it was a sequel to Commander Shepard's story.

"To call the next game Mass Effect 4 or ME4 is doing it a disservice and seems to cause a lot of confusion here," BioWare community manager Chris Priestly wrote on the company's forums .

"We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying 'well, they'll have to pick a canon ending'. No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda."

For Mass Effect: Andromeda , BioWare incorporated a lighter tone than previous installments in the series, utilized open world elements, and placed an emphasis on exploration. Many of the series' traditional gameplay elements remain, while others are modified, such as combat, which is less cover -based and more mobile. The game is the largest in the series, and offers the player the freedom to focus on either the main quest or side quests. Its score was composed by John Paesano and aims to match the game's mood by capturing the adventure of space exploration.

In contrast to the original Mass Effect trilogy, which was spearheaded by BioWare's Edmonton studio, Mass Effect: Andromeda was handled by a new team out of Montreal. The game experienced a troubled production cycle that saw many members of its leadership team depart mid-project and numerous changes in creative vision. It was built using the Frostbite 3 engine, which required that BioWare construct all systems, tools, and assets from scratch as the series was previously built on another engine. Following the game's release, BioWare released several patches in response to critical feedback, but decided not to release further single-player downloadable content additions.

After its announcement in June 2015, Mass Effect: Andromeda became a highly anticipated game. Upon release, it received generally mixed reviews from video game publications . Praise was directed at the game's improved combat and visuals, while criticism was aimed at its character animations and technical issues. As of September 2017, the game has shipped over 2 million copies worldwide.

Claradina is a calm and collected historical scholar, that is until she stumbles upon information in a recently uncovered document that could change the world forever. With the collective Mind standing in her way, she must gain allies and bend the rules if she is ever going to expose the truth behind the history.

You're currently on {{currently_on}}. However, it looks like you listened to {{listened_to}} on {{device_name}} {{time}}.

BioWare does not want you to refer to the next Mass Effect game as Mass Effect 4. Doing so would imply it was a sequel to Commander Shepard's story.

"To call the next game Mass Effect 4 or ME4 is doing it a disservice and seems to cause a lot of confusion here," BioWare community manager Chris Priestly wrote on the company's forums .

"We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying 'well, they'll have to pick a canon ending'. No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda."

BioWare does not want you to refer to the next Mass Effect game as Mass Effect 4. Doing so would imply it was a sequel to Commander Shepard's story.

"To call the next game Mass Effect 4 or ME4 is doing it a disservice and seems to cause a lot of confusion here," BioWare community manager Chris Priestly wrote on the company's forums .

"We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying 'well, they'll have to pick a canon ending'. No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda."

For Mass Effect: Andromeda , BioWare incorporated a lighter tone than previous installments in the series, utilized open world elements, and placed an emphasis on exploration. Many of the series' traditional gameplay elements remain, while others are modified, such as combat, which is less cover -based and more mobile. The game is the largest in the series, and offers the player the freedom to focus on either the main quest or side quests. Its score was composed by John Paesano and aims to match the game's mood by capturing the adventure of space exploration.

In contrast to the original Mass Effect trilogy, which was spearheaded by BioWare's Edmonton studio, Mass Effect: Andromeda was handled by a new team out of Montreal. The game experienced a troubled production cycle that saw many members of its leadership team depart mid-project and numerous changes in creative vision. It was built using the Frostbite 3 engine, which required that BioWare construct all systems, tools, and assets from scratch as the series was previously built on another engine. Following the game's release, BioWare released several patches in response to critical feedback, but decided not to release further single-player downloadable content additions.

After its announcement in June 2015, Mass Effect: Andromeda became a highly anticipated game. Upon release, it received generally mixed reviews from video game publications . Praise was directed at the game's improved combat and visuals, while criticism was aimed at its character animations and technical issues. As of September 2017, the game has shipped over 2 million copies worldwide.

Claradina is a calm and collected historical scholar, that is until she stumbles upon information in a recently uncovered document that could change the world forever. With the collective Mind standing in her way, she must gain allies and bend the rules if she is ever going to expose the truth behind the history.

You're currently on {{currently_on}}. However, it looks like you listened to {{listened_to}} on {{device_name}} {{time}}.

The lore in the Dragon Age series is deep and rich. Players will not only discover the lore surrounding the land of Thedas , but will discover the history and theory of religions and magic too.

Ever since the first game, Mass Effect has always been about shaping the story the way the player wants it. Through Shepard's actions, players could create millions upon millions of iterations of the same universe. We decided to take a look back at the series—specifically, on some of the decisions our Shepards had to make on the way to becoming the galaxy's most badass warrior. Caution : A huge amount of spoilers for all three games follow.

Through the player's choices, Shepard can become a shining example of the best of humanity, a compassionate, heroic Paragon. Or, Shepard can be a brutal, calculating Renegade who stops at nothing to get the job done.

Searching for Saren on Noveria, Shepard lands the Normandy in Port Hanshan. The place is in lockdown due to bad weather, on Administrator Anoleis' orders. Shepard need to grab a garage pass before they can follow Saren. There are several ways to do this:


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